* Fixed an issue where non embedded videos would not load if the video file was placed next to the dfxdll or executable. * Fixed a bug in the FBX importer when dealing with embedded textures. Previously, the framerate information would be removed. * Fixed a bug when reimporting image sequences. * Fixed some bugs relating to video export where a timeout could occur. * Fixed a bug in the Clone To Particles node when particles are respawned from multiple emitters. If there were too many meshes in the scene, the outline did not work as expected. * 3D Object Outline: Fixed a bug when the Affected Objects input pin was used. * Clone To Mesh: Fixed a bug when the mode was set to "Spread Over UV Map" and the node was used together with the Select Input Node. * Perception Neuron Mocap Skeleton: Flipping the mesh in Z did not also flip the the root node Z translation, and now it does. * Perception Neuron Mocap Skeleton: Fixed an issue whereby the hands and head were not binding to Mixamo rigs. It now shows inputs for the total number of colours specified in the node. * Colour Ramp: Fixed a bug where expanding the node would only show the first two colour inputs. * Added additional logging and error checking to Notch.exe to help identify licensing issues. * When a project is first opened, the refine timer is now reset so the render starts refining immediately. * Generate UVs: Updated to allow for modifiers to connect to the UV Transform properties. * Particle Curl Noise Fluid Affector, Force Affector, Image Affector, Explode Affector and Shockwave Affector nodes have been updated so they now work with Array nodes. * Added new JS API functions: GetNumParents(), GetParent(), SetNodeGraphPosition(), AddInput(), RemoveInput(), CreateNode() and DeleteNode(). Please note that the new face model geometry is smaller so when migrating projects from an older version of Builder, they will need to be scaled up to match. Users no longer need to generate the face_model2.nvf file when using the Face Tracker node. * Added support for NVIDIA Video Effects SDK 0.7.1, which includes improvements to the NVIDIA Virtual Background node. Previously, affectors were not always being transformed correctly by their parent node. * Projects using particle affector nodes may now behave differently. Therefore you do not need to copy this DLL onto media servers when using blocks with NVIDIA specfic nodes. * Demolition-NGXCUDA.dll is now integrated into Notch blocks and standalone executables automatically.
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